The Golden Archer set has an associated 8x8 skin. The standard, legacy & halloween sets grant the character a 16x16 skin sprite when all pieces are worn. Note that legacy sets do not confer stat bonuses. It is possible to benefit from two different ST set bonuses at once by wearing two pairs of items from two different sets. As Alien Cores and Reactors provide set bonuses based on the number of Alien Gear items equipped, they are also classified as ST. Other ST sets include the vanity Golden Archer set (with intentionally poor, “joke” stats), 6 reskinned Halloween-themed sets, the Oryx Awesome Knight set & 3 legacy sets (which were once the standard sets, but have been replaced with soulbound, slightly modified versions). There is at least one standard ST set for each of the 18 classes. More recently released ST sets tend to include weapons or abilities that have additional effects when a specific other piece in the set is equipped. When all items of the set are equipped together, the character will transform, adopting a set-specific skin and benefiting fully from the stat bonuses of the set. ST sets confer additional stat bonuses to the wearer when at least two pieces of the same set are worn. Set Tier Items are equipment items with the designation ST and are part of a special themed set. View more details here.Last updated: Exalt Version 3.3.4.0 (Feb 2023) There are 2 unused armor sets in the game's files: The White Wood Set, and the Black Root Set. Price scaling for each set works as follows: take the base costs of each piece, then add a multiplier to both gold and ore costs for each tier. So the formula is BASE + (SCALING * LEVEL). before finding Leather Chest +1), it uses its base ARM value of 7. Generally, gear scaling values are half the base values, though there are exceptions, and halved numbers are rounded.įor example, the Leather Chest has a base ARM value of 7, and an ARM gear scaling value of 5. Gear scaling values are added to base values per each + level for the equipment. They are totally separate from the scaling mentioned in-game (such as " Bonus INT Scaling"). Gear scaling values are what determines the higher stat values for +1/+2/etc gear pieces, which are found after buying the Embroidered Investments upgrade from The Soul Shop. Scales off the Mana restored per hit, and not the weapon's damage. ↑ Siphon increases the amount of Mana restored when hitting enemies with your weapon.Pieces may drop sooner, e.g., the Drowned Set can drop in NG+0 in high-level rooms in Pishon Dry Lake, but from (one user's) limited testing this seems to be rare ↑ Indicates that this item is guaranteed to drop in NG+1.↑ Damage dealt equals 300% of your Vitality. This effectively means that, no matter how many Relics you collect, your HP will never go below 30%! Relics can still be collected if your resolve is less than their cost. This only affects your HP, which means that your HP will never go below 30% (normally your min resolve is 0%, which would give you just 1HP). ↑ Minimum Resolve means your Resolve will not drop below 30% under any circumstance.Note: You can expand the page width for easier reading. The stats shown in VIT/ARM/STR/etc are for all pieces combined, excluding any Unity Bonuses. The table below shows total stats and Unity Bonuses for the initial Armor Set pieces, before finding upgraded versions (via the Embroidered Investments upgrade in The Soul Shop).
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